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Bugs Everywhere
May 08, 2013
Test Early, Test Often, Test on Everything?

Testing any mobile app presents a wide range of challenges. The often repeated but rarely followed software best practice of test early, test often is harder to adhere to than usual due to the fragmentation of the target environment and the relative maturity of tools. The increased acceptance of apps by mainstream consumers and intense competition have raised the bars for user experience and quality. There is more to test than ever, yet often very limited budget for doing so. Fortunately every challenge presents an opportunity and a vast array of tools vendors are racing to fill the gaps.

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April 29, 2013
The state of App Search Optimization (ASO)

There’s been much talk about App Store Optimizations (ASO) and tools are emerging to get that extra attention in app store search rankings. The good folks at XYO have been studying app search behavior since 2010. Recently, they talked to all the major ASO companies and got their feedback for their presentation on the topic. In this guest post, they’re happy to share the comments of ASO players and their own insights on the state of ASO.

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developer story: Lyft
March 01, 2013
Developer Story: Lyft

Sebastian Brannstrom, Lead Engineer for Lyft at Zimride, talked to us about their app and the business that the technology enables. Sebastian has been working in mobile software since 2006, initially on Symbian and then transitioning to iOS, Android & Web by way of a side project, created in collaboration with designer and product manager […]

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January 23, 2013
Developer Economics 2013 Survey: iOS vs Android shoot-out

We asked developers to pick the top platform, among all platforms they have used or are planning to use, on a number of different aspects of mobile development such as discovery, learning curve and monetisation. We then compared how iOS and Android fare against each other, based on the opinions of developers using both platforms. Find out which platform came out on top.

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app monetisation, developer salary
August 31, 2012
Will you rise above the app poverty line? (Or: what everyone else is earning)

Most app makers are not primarily in the game to make money. The primary reason for developer platform selection is not app monetisation, but reach; irrespective of platform, 54% of developers adopt a platform because of reach, while 43% cite low cost and 30% cite revenue potential. Moreover, out of the eight types of app […]

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