We take a look at some of the trends in the AR & VR ecosystem, focusing on the main differences between developers and non-developers active in this space.
Two of the areas that we are often asked about by big businesses with skin in the game are Augmented Reality (AR) and Virtual Reality (VR). Part of my job is to brief top tier organisations on what the developer audience is focussed upon so the companies can make the best decisions. I don’t speculate — I’m not brave enough for that. Instead, like every analyst at the company, I use our data to find trends and outliers in this emerging sector.
We recently published brand new State of the Developer Nation report 14th edition, based on the insights from our Developer Economics survey which ran in Q4 2017 and reached over 21,700 developers in 169 countries. We reveal developers’ thoughts on which emerging tech will have the most impact in the next 5 years, the future of serverless platforms, the most promising AR/VR hardware, and the most popular programming languages that make it all possible.
Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API.
Google announces new hardware and “Actions on Google” platform, Apple and Deloitte team-up for enterprise solutions and HTC’s Viveport VR app store goes live globally.
In this week’s news roundup, Google cancels its modular smartphone project, Apple plans to delete abandoned apps from the App Store and Epic releases a new version of Unreal Engine 4. Read on for the full news rundown.