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APIapi management

23 March, 2015

API Management tools: How to find the one for you
byGeorge PsistakisinTools

API management is an important piece of the API Strategy puzzle. The existing solutions vary greatly both in features and technical implementation. There is no one size fits all – best choice depends on the requirements of your organization. Let’s attempt to scratch the surface of API Management.

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tools for augmented reality

16 March, 2015

Top 5 Tools for Augmented Reality in Mobile Apps

Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.

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javascript mv*

05 March, 2015

Comparison of 4 popular JavaScript MV* frameworks (part 2)

In the first part of our JavaScript MV* framework comparison we introduced AngularJS, Ember, Backbone.js and the newcomer React, we showed some code examples and discussed their strengths and weaknesses. In this second part we are going to have a look at their market share, community support and estimated growth to help you make the […]

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25 February, 2015

21 tools behind the success of King and Halfbrick Studios

King and Halfbrick Studios are some of the most successful mobile game developers. Their best-selling games, i.e. Candy Crash Saga (King) and Fruit Ninja (Halfbrick), rate in the 100M – 500M download tier on Google Play and rank among the Top 100 on iTunes. Did you ever wonder which tools they use and how they compare? Do they use the same SDKs available to the rest of us mortal developers and what can we learn from their tooling choices?

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javascript mv*

29 January, 2015

Comparison of 4 popular JavaScript MV* frameworks (part 1)

Finding a comprehensive comparison between any kind of JavaScript Frameworks, Libraries or Extensions is not hard these days. Especially when it comes to Javascript MV* Frameworks, which are used to develop single-page applications (SPAs), and their notorious representatives, i.e. AngularJS, Ember, Backbone.js and newcomer React. A simple Google Search offers a plethora of technical comparisons to choose from. What they don’t usually mention, though, is the overall features those frameworks provide and how they compete for different use cases.

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20 January, 2015

Go ahead and add that extra ad library, but be careful about which one you add

In our case study we started with a set of 236,245 free to download Android apps from the Google Play store mined in 2011. Overall we found that the apps connected to 72 different ad networks through the respective libraries. In all there were three key findings in our study: Finding 1: Developers integrated more […]

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prototyping tools

13 January, 2015

Are prototyping tools becoming essential?

How do you design the UI for a new app or feature? Good old fashioned pencil and paper? Photoshop or Sketch? Perhaps a wireframing tool like Balsamiq? Maybe you build clickable mockups or fully interactive prototypes? However you go about it, getting some feedback on a design before it’s fully coded is great way to save time and effort. When building apps for clients they’re usually a lot happier if they can see and touch what they’ll be getting before it’s built.

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24 November, 2014

Popular ICEs for mobile hybrid app development

If you want to target multiple mobile platforms without having to maintain a separate code base for each one of them, mobile hybrid apps is one way to go. What mobile hybrid apps won’t do, though, is relieve you of the need to manage and use multiple tools, e.g. building your app for a specific mobile platform requires installing the platform’s native SDK on your machine.

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23 September, 2014

Why Developers Should Embrace User Analytics

In our latest Developer Economics survey we were really surprised to see a dramatic fall in the level of adoption of User Analytics tools. A year ago they were the most popular category of third party tool with…

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16 September, 2014

Top Game Development Tools: Pros and Cons

According to our survey, a surprisingly high 29% of games developers are primarily building their apps without a third party engine*. They have either written their own engines, or are building everything from scratch. Large games studios very often build their own engines and tools, or customise open source solutions to suit their own internal processes and workflow.

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