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28 November, 2016

You’ve Built an App: Now What? Part 3: Analytics for Growth
byMark BoydinBusiness

Ragot said new dev teams can even just focus on one metric: “If there is one KPI, according to my experience, that tells you everything, it is “Retention at Day X”. D1 retention is how many people come back to your app in the same day after they install it. I am always looking at D1, D3, D7, D14 and D30. If you put all of your effort into measuring this, you have good analytics that is a mix of retention and acquisition.”

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21 November, 2016

You’ve Built an App: Now What? Part 2: User Retention

So after you’ve built an app, the first task is to position it so that your potential users start downloading it. User acquisition is all about getting app downloads. After downloads start climbing — even a slow increase is okay as long as it is steady — then it is important to start focusing on retention: getting users to start integrating your app into their habits so they reach for your app regularly.

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user acquisition

15 November, 2016

You’ve Built an App: Now What? Part 1: User Acquisition

Increasing user acquisition for your app starts with app store optimization. 30% of downloads occur after someone has searched by keywords in Google Play. So getting noticed within the app marketplace can already drive up user downloads before looking at any other type of promotion.

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developer's career path

24 October, 2016

A developer’s career path: How to navigate between product & custom software development

The booming IT industry attracts more and more people by offering tremendous job opportunities and compensation well above the average level – according to the U.S. Bureau of Labor Statistics, in 2015 the median annual salary in IT was twice higher than the national rate.

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razer fund gaming startups

12 October, 2016

Oculus previews a new untethered VR headset

Oculus previews a new untethered headset, Cyanogen shifts business strategy to a modular OS program and online furniture store Wayfair releases its first API.

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google announces

06 October, 2016

Google announces new hardware and “Actions on Google” platform

Google announces new hardware and “Actions on Google” platform, Apple and Deloitte team-up for enterprise solutions and HTC’s Viveport VR app store goes live globally.

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javascript charting library

30 September, 2016

Choosing a Javascript charting library in 2016

In this article I aim to help with the above challenge by means of a slightly unconventional approach: In my research I tried to quantify the merits of the most popular libraries, given a series of “developer-friendly” metrics.

Sounds weird and subjective? It is. Read on.

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razer fund gaming startups

28 September, 2016

Google planning hybrid Android/Chrome OS tablets

In this edition Google is reportedly planning hybrid devices that run both Android and Chrome, game developers boycott Oculus due to its founder’s support for Donald Trump and Google takes its Daydream SDK out of beta.

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google announces

21 September, 2016

Angular team announces final release of version 2.0

In this edition, Angular team announces the release of Android Studio 2.2, Oracle confirms rumours of a Java EE 8 delay and Microsoft has been crowned the new king when it comes to open source contributors.

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razer fund gaming startups

15 September, 2016

News round up – Razer launches new fund for VR & gaming start-ups

In this week’s news roundup. In this edition, Blackstorm raises $33.5m for a ‘post-app store”, Razer launches a new fund for VR and gaming start-ups and Kony releases a new survey on the challenges of wearable development.

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