Thanks to the advanced camera systems in our smartphones Augmented reality is subtly blending into everyday consumer life.
The choice of programming language matters deeply to developers because they want to keep their skills up-to-date and marketable.
We often come across the term “Enterprise Developers” and even more often, we ask ourselves questions about their profile, from basic demographics to purchasing decisions.
As technology advances and becomes mainstream, more enterprises are now incorporating virtual reality in their project planning after years of development.
The blockchain ecosystem has seen unprecedented growth with many companies now looking to hire Web3 developers with experience in cryptocurrency.
If you ever wondered how game designers come up with placement and immersability of assets such as health meter and mission progress without them hindering game play, this article is for you. Like websites or mobile apps, video games have common UI components that help players navigate and accomplish goals. In this article you’ll discover the four classes of game UI and how as a game designer you can utilise them to provide for the best possible gaming experience.
How businesses and developers as individuals make money from software projects is one of the most important decisions they have to make. Of all the business models and strategies available, companies and freelancers need to pick the ones that best match their market and goals.
Choosing a programming language can be complicated as many aspects need consideration. You might wish it was as easy as choosing between various flavors of ice cream or pizza. Ask any developer or technical manager to understand what drives popular choices in the tech world.
This is a cheat sheet focusing on the Developer Nation 23rd survey wave, giving you all the key details to make the most out of your experience.
In this post we focus on where game developers are deploying the code for their games and the technologies they’re leveraging to build their applications.
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