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29 July, 2014

Users Are People Too: The Key to a Successful App is Knowing Your Users
byArthur NoortinTools

Given the staggering odds against the success of any app in the marketplace, it is surprising that so much effort is devoted to the creation of apps, many of which never see the light of day.

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08 July, 2014

Benefits and Challenges of HTML5 App and Game Cross-Platform Development

HTML5 and the latest standard web technologies have finally driven the developer community towards a cross-platform app and game deployment scenario. Still, there are some challenges that have to be solved in order to smooth the experience of getting a final product to the increasing number of markets, from fragmented platforms to performance issues or ways to access specific features of each target in a cross-platform way. This article provides an overview of the most common challenges and some tips and technologies available today in order to overcome them.

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01 July, 2014

Permissions in Mobile Ad SDKs

>If you’ve ever tried to integrate a mobile ad SDK into your application, then you’ve definitely had to declare a few permission for it to work. Permissions in mobile platforms such as Android and iOS have been baked in from day one as a mean to control what applications could do or access on your phone, preventing despicable people getting access to your most personal and sensitive data.

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16 June, 2014

How to choose a good mobile ad network

You probably have already tried a handful of mobile ad networks, spending the good part of a day every time to integrate them and have experienced so far both feelings of disappointment and satisfaction. If it helps, you are not the only one.

The road to building a successful app business is not an easy one and you have to constantly experiment with new ad networks and technologies to find the one that best matches your app’s unique needs.

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05 June, 2014

Confessions of a BlackBerry developer

It’s been almost 2 years since the first beta release of the BlackBerry 10 SDK. Back then, RIM decided to launch the “happy developer” initiative, which was comprised of two parts. The first was targeted at some of the largest software houses and the second, at the long tail of developers. The first part was successful…

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14 April, 2014

7 things you need to know before developing a car app

Car makers have started a major offensive to get more apps in their vehicles and open up to outside developers. Their efforts have sparked an interest in the developer community. “A year ago there was very little interest from mobile developers because the automotive market was perceived as being too insignificant”

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successful game developers

26 March, 2014

Fame From a Game: 5 Game Developers Dealing With Overnight Success

The mobile app market has completely overhauled the video game market. In an industry that once required thousands of dollars and a legion of programmers to produce a product, individuals and small groups of entrepreneurs can now produce games grossing millions of dollars from their bedrooms. However, the success of a #1 selling game does […]

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12 March, 2014

App Security 101: A list of top 10 vulnerabilities and how to avoid them

App development is becoming more and more popular, as web and software developers are migrating to the mobile industry. Secure development on mobile applications, however, has not shown the same level of growth or maturity. This article sums the best ways to build secure apps. It concentrates on OWASP top 10 (and similar) vulnerabilities, as these are most commonly found in mobile apps.

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24 February, 2014

Mapping it out: APIs for location-based apps

Location-based services are an important, integral part of the smartphone experience. The desire to offer users ‘the best’ mapping experience was graphically illustrated in 2012 when Apple launched its own map offering. Enabling developers to take advantage of and extend a platform’s location data is a vital part of the ‘location’ value proposition.

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24 February, 2014

How We Learned to Built Hardware, the Agile way

I ‘m part of a hardware research group at Telefónica Digital called “Physical Internet Lab”. Three years ago we started a small group under the Emerging Technologies area of the company focusing on the Internet of Things. The commitment of the group was (and is), in ambitious terms, “to democratize the Internet of Things” opening it to as many makers, developers and users as possible.

We wanted to work at the crossroads of the Internet, the Things and the People. But our development skills were almost 100% software related. In the process we built a team skilled on all three sides. And we figured out how to do agile hardware.

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