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HTML5Revenue Distributionrevenue models

23 November, 2013

How to succeed with HTML5
byMark WilcoxinLanguages

Although the debate on HTML5 versus native apps seems to be favouring native apps currently, particularly in terms of user experience and performance, average developer revenues tell a very different story. Our survey data shows the mean average revenue for developers who consider HTML5 for mobile devices their primary platform is the highest of all platforms, just over twice that of the next nearest (iOS)*. However, the rewards are very unevenly shared, with the median average revenue for the same developers under half that of their iOS counterparts. Diving into the data we can see significant differences in revenue depending on how mobile apps built with web technologies are delivered to users and the categories they target. Understanding these differences could improve your chances of succeeding with HTML5.

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19 November, 2013

Are you using the right app revenue model?

The most popular revenue models appear to be those that are easiest to implement. The developers using them tend to have lower revenues. This may be due to greater competition or it might just be a result of less sophisticated app businesses producing less valuable apps. There are some interesting differences between platforms but subscriptions appear to be a relatively untapped gold mine everywhere, although maybe not for everyone.

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30 October, 2013

Is Android First Really a Myth?

Popular perception in the tech press is that iOS gets all the best apps first. With Android market share beginning to dwarf that of iOS globally, there’s lots of speculation around when developers will switch to Android first. Our data shows iOS is still the priority for startups in the U.S. but that doesn’t necessarily […]

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developer tools

23 October, 2013

App Industry Picks & Shovels: How to succeed with mobile developer tools

In the great app store gold rush of the last 5 years a lot of vendors of virtual picks and shovels have set up shop, hoping to cash in on the boom regardless of which individual developers succeed in a fiercely competitive market. Having surveyed developers on their tool choices and revenues, we can see […]

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07 October, 2013

App monetisation: Games vs. Enterprise and Business Apps

The mobile apps business is maturing and while most of the media attention is still focussed on the latest app store success stories, developers are finding lots of better ways to make revenue with their apps. Considering all revenue sources, which categories of application are generating the most money and what’s the competition like on each platform?

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12 September, 2013

Accelerating Web Apps – It’s all about politics

On desktop computers web apps have come to dominate many application categories. They are easier to develop and deploy across multiple platforms and it’s possible to iterate much faster. A very large number of developers would like to be able to apply the same technologies and techniques on mobile devices but very few are able to do so successfully, particularly for mass market consumer apps. One of the most important reasons for this is performance. Resolving this issue is much more about politics than technology.

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24 July, 2013

Cross-Platform Tool Trends – Freemium & Flexible

Creating versions of an app for multiple platforms (at least iOS & Android) is an increasingly common requirement. Building and maintaining native code for every platform supported is both difficult and expensive. Cross-Platform Tools (CPTs) offer a solution to this problem by enabling sharing of code across platforms and in many cases a single code base can target multiple platforms. With such significant cost savings available, why don’t all developers use CPTs?

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BaaS Shootout - Parse Alternatives

14 May, 2013

Backend-as-a-Service Shootout (the best alternatives to Parse?)

Using a Backend-as-a-Service (BaaS) can reduce development cost and time-to-market. It’s a simple way of getting a highly scalable backend solution without significant upfront investment. In a world where an app that hits the store top charts might gain more than a million new users before you complete your next iteration of development this is worthy of serious consideration.

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Bugs Everywhere

08 May, 2013

Test Early, Test Often, Test on Everything?

Testing any mobile app presents a wide range of challenges. The often repeated but rarely followed software best practice of test early, test often is harder to adhere to than usual due to the fragmentation of the target environment and the relative maturity of tools. The increased acceptance of apps by mainstream consumers and intense competition have raised the bars for user experience and quality. There is more to test than ever, yet often very limited budget for doing so. Fortunately every challenge presents an opportunity and a vast array of tools vendors are racing to fill the gaps.

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Usage Analytics

02 May, 2013

Usage Analytics Shootout

Usage Analytics tools help developers understand their users and the way they interact with their apps. Measuring app usage in this way and using the data to help target improvements to the app can significantly improve revenues. We asked developers to rate their primary analytics tool across a range of criteria. The results tell us which are developers’ first choice tools and how they compare.

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